注:本文翻譯自Google官方的Android Developers Training文檔,譯者技術一般,由于喜愛安卓而產生了翻譯的念頭,純屬個人興趣愛好。
原文鏈接: http://developer.android.com/training/displaying-bitmaps/display-bitmap.html
這節課程將結合之前所有課程所學習的知識,向你展示如何使用后臺線程和位圖緩存,在
ViewPager
和
GridView
中展示多幅圖片,并解決并發和配置變更的問題。
一). 實現向一個ViewPager加載位圖
該滑動視圖模式( swipe view pattern )用來作為圖庫的閱覽室再好不過的了。你可以通過 PagerAdapter 來支持 ViewPager 實現這個閱覽模式。然而, 一個更合適的支持適配器是其子類 FragmentStatePagerAdapter ,它自動銷毀 ViewPager 中的 Fragments ,并保存其狀態(當它從屏幕消失時),從而保持內存使用不會太高。
Note:
如果你有更小數量的圖片,并確信他們能滿足應用的內存限制,那么使用平常的 PagerAdapter 或 FragmentPagerAdapter 會更合適一些。
下面是一個具有 ImageView 的 ViewPager 實現。主activity持有 ViewPager 和它的適配器:
public
class
ImageDetailActivity
extends
FragmentActivity {
public
static
final
String EXTRA_IMAGE = "extra_image"
;
private
ImagePagerAdapter mAdapter;
private
ViewPager mPager;
//
A static dataset to back the ViewPager adapter
public
final
static
Integer[] imageResIds =
new
Integer[] {
R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3,
R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6,
R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9};
@Override
public
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
setContentView(R.layout.image_detail_pager);
//
Contains just a ViewPager
mAdapter
=
new
ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length);
mPager
=
(ViewPager) findViewById(R.id.pager);
mPager.setAdapter(mAdapter);
}
public
static
class
ImagePagerAdapter
extends
FragmentStatePagerAdapter {
private
final
int
mSize;
public
ImagePagerAdapter(FragmentManager fm,
int
size) {
super
(fm);
mSize
=
size;
}
@Override
public
int
getCount() {
return
mSize;
}
@Override
public
Fragment getItem(
int
position) {
return
ImageDetailFragment.newInstance(position);
}
}
}
之后是詳細 Fragment 的實現,它持有子 ImageView 。這看起來像是一個完美的實現,但是從中你能看出缺陷來嗎?有什么辦法可以改進它?
public
class
ImageDetailFragment
extends
Fragment {
private
static
final
String IMAGE_DATA_EXTRA = "resId"
;
private
int
mImageNum;
private
ImageView mImageView;
static
ImageDetailFragment newInstance(
int
imageNum) {
final
ImageDetailFragment f =
new
ImageDetailFragment();
final
Bundle args =
new
Bundle();
args.putInt(IMAGE_DATA_EXTRA, imageNum);
f.setArguments(args);
return
f;
}
//
Empty constructor, required as per Fragment docs
public
ImageDetailFragment() {}
@Override
public
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
mImageNum
= getArguments() !=
null
? getArguments().getInt(IMAGE_DATA_EXTRA) : -1
;
}
@Override
public
View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
//
image_detail_fragment.xml contains just an ImageView
final
View v = inflater.inflate(R.layout.image_detail_fragment, container,
false
);
mImageView
=
(ImageView) v.findViewById(R.id.imageView);
return
v;
}
@Override
public
void
onActivityCreated(Bundle savedInstanceState) {
super
.onActivityCreated(savedInstanceState);
final
int
resId =
ImageDetailActivity.imageResIds[mImageNum];
mImageView.setImageResource(resId);
//
Load image into ImageView
}
}
很好,你發現了問題所在:圖片時在UI線程上進行讀取的,因此可能會導致應用停止響應從而崩潰。使用一個在 Processing Bitmaps Off the UI Thread (博客鏈接: http://www.cnblogs.com/jdneo/p/3521195.html ) 中說的 AsyncTask ,它直接將圖片加載和處理移動到后臺線程中:
public
class
ImageDetailActivity
extends
FragmentActivity {
...
public
void
loadBitmap(
int
resId, ImageView imageView) {
mImageView.setImageResource(R.drawable.image_placeholder);
BitmapWorkerTask task
=
new
BitmapWorkerTask(mImageView);
task.execute(resId);
}
...
//
include BitmapWorkerTask class
}
public
class
ImageDetailFragment
extends
Fragment {
...
@Override
public
void
onActivityCreated(Bundle savedInstanceState) {
super
.onActivityCreated(savedInstanceState);
if
(ImageDetailActivity.
class
.isInstance(getActivity())) {
final
int
resId =
ImageDetailActivity.imageResIds[mImageNum];
//
Call out to ImageDetailActivity to load the bitmap in a background thread
((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView);
}
}
}
任何額外的處理(比如改變尺寸或者從網絡獲取圖片)可以在
BitmapWorkerTask
中發生而不會影響到主
UI
的響應性。如果后臺線程所做的不僅僅是直接從磁盤讀取圖片,那么添加一個內存緩存或磁盤緩存也是有益處的(博客鏈接:
http://www.cnblogs.com/jdneo/p/3522538.html
)。下面是內存緩存的修改代碼:
public
class
ImageDetailActivity
extends
FragmentActivity {
...
private
LruCache<String, Bitmap>
mMemoryCache;
@Override
public
void
onCreate(Bundle savedInstanceState) {
...
//
initialize LruCache as per Use a Memory Cache section
}
public
void
loadBitmap(
int
resId, ImageView imageView) {
final
String imageKey =
String.valueOf(resId);
final
Bitmap bitmap =
mMemoryCache.get(imageKey);
if
(bitmap !=
null
) {
mImageView.setImageBitmap(bitmap);
}
else
{
mImageView.setImageResource(R.drawable.image_placeholder);
BitmapWorkerTask task
=
new
BitmapWorkerTask(mImageView);
task.execute(resId);
}
}
...
//
include updated BitmapWorkerTask from Use a Memory Cache section
}
將所有代碼片段放在一起,組成了響應良好的 ViewPager 實現,它有很小的圖片加載延遲,并且有能力在后臺根據你的需要處理圖片。
二).?實現向一個GridView加載位圖
grid list building block
對于展示圖片數據集是很有用的,并且可以通過一個
GridView
組件來實現。
GridView
組件允許同一時間在屏幕上顯示許多圖片,同時還有很多備用圖片(當用戶上下滑動頁面時,備用圖片將會被顯示)。當實現這個控制類型時,你必須保證UI的流暢性,內存使用可控,并發處理正確(根據
GridView
回收它的子View)。
我們首先來看一下一個標準的
GridView
實現,它有一個置于
Fragment
中的子
ImageView
。還是像之前一樣,請讀者思考這一看上去完美的實現是否有進一步提升的空間?
public
class
ImageGridFragment
extends
Fragment
implements
AdapterView.OnItemClickListener {
private
ImageAdapter mAdapter;
//
A static dataset to back the GridView adapter
public
final
static
Integer[] imageResIds =
new
Integer[] {
R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3,
R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6,
R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9};
//
Empty constructor as per Fragment docs
public
ImageGridFragment() {}
@Override
public
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
mAdapter
=
new
ImageAdapter(getActivity());
}
@Override
public
View onCreateView(
LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
final
View v = inflater.inflate(R.layout.image_grid_fragment, container,
false
);
final
GridView mGridView =
(GridView) v.findViewById(R.id.gridView);
mGridView.setAdapter(mAdapter);
mGridView.setOnItemClickListener(
this
);
return
v;
}
@Override
public
void
onItemClick(AdapterView<?> parent, View v,
int
position,
long
id) {
final
Intent i =
new
Intent(getActivity(), ImageDetailActivity.
class
);
i.putExtra(ImageDetailActivity.EXTRA_IMAGE, position);
startActivity(i);
}
private
class
ImageAdapter
extends
BaseAdapter {
private
final
Context mContext;
public
ImageAdapter(Context context) {
super
();
mContext
=
context;
}
@Override
public
int
getCount() {
return
imageResIds.length;
}
@Override
public
Object getItem(
int
position) {
return
imageResIds[position];
}
@Override
public
long
getItemId(
int
position) {
return
position;
}
@Override
public
View getView(
int
position, View convertView, ViewGroup container) {
ImageView imageView;
if
(convertView ==
null
) {
//
if it's not recycled, initialize some attributes
imageView =
new
ImageView(mContext);
imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
imageView.setLayoutParams(
new
GridView.LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
}
else
{
imageView
=
(ImageView) convertView;
}
imageView.setImageResource(imageResIds[position]);
//
Load image into ImageView
return
imageView;
}
}
}
再一次地,這個實現的問題在于圖片設置是在UI線程中執行的。雖然這樣做對于簡單,尺寸小的圖片來說沒有問題(當然還和系統加載和緩存的資源有關),如果還有其他額外的處理要做,那么你的UI會戛然而止。
之前章節的異步處理和緩存的方法可以在這里實現。然而,你也需要警惕并發的問題,因為
GridView
會回收它的子View。要處理這個問題,使用在
Processing Bitmaps Off the UI Thread
課程(博客鏈接:
http://www.cnblogs.com/jdneo/p/3521195.html
)中所講的知識。下面是升級后的解決方案:
public
class
ImageGridFragment
extends
Fragment
implements
AdapterView.OnItemClickListener {
...
private
class
ImageAdapter
extends
BaseAdapter {
...
@Override
public
View getView(
int
position, View convertView, ViewGroup container) {
...
loadBitmap(imageResIds[position], imageView)
return
imageView;
}
}
public
void
loadBitmap(
int
resId, ImageView imageView) {
if
(cancelPotentialWork(resId, imageView)) {
final
BitmapWorkerTask task =
new
BitmapWorkerTask(imageView);
final
AsyncDrawable asyncDrawable =
new
AsyncDrawable(getResources(), mPlaceHolderBitmap, task);
imageView.setImageDrawable(asyncDrawable);
task.execute(resId);
}
}
static
class
AsyncDrawable
extends
BitmapDrawable {
private
final
WeakReference<BitmapWorkerTask>
bitmapWorkerTaskReference;
public
AsyncDrawable(Resources res, Bitmap bitmap,
BitmapWorkerTask bitmapWorkerTask) {
super
(res, bitmap);
bitmapWorkerTaskReference
=
new
WeakReference<BitmapWorkerTask>
(bitmapWorkerTask);
}
public
BitmapWorkerTask getBitmapWorkerTask() {
return
bitmapWorkerTaskReference.get();
}
}
public
static
boolean
cancelPotentialWork(
int
data, ImageView imageView) {
final
BitmapWorkerTask bitmapWorkerTask =
getBitmapWorkerTask(imageView);
if
(bitmapWorkerTask !=
null
) {
final
int
bitmapData =
bitmapWorkerTask.data;
if
(bitmapData !=
data) {
//
Cancel previous task
bitmapWorkerTask.cancel(
true
);
}
else
{
//
The same work is already in progress
return
false
;
}
}
//
No task associated with the ImageView, or an existing task was cancelled
return
true
;
}
private
static
BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
if
(imageView !=
null
) {
final
Drawable drawable =
imageView.getDrawable();
if
(drawable
instanceof
AsyncDrawable) {
final
AsyncDrawable asyncDrawable =
(AsyncDrawable) drawable;
return
asyncDrawable.getBitmapWorkerTask();
}
}
return
null
;
}
...
//
include updated BitmapWorkerTask class
Note:
同樣的代碼也可以應用于 ListView
這樣的實現對于如何處理和加載圖片保留了足夠的彈性,從而不會引起UI的卡頓。在后臺任務中,你可以從網絡上讀取圖片或者將大尺寸的數碼照片進行縮放,在任務完成后,圖像會顯示出來。
要看這系列課程的完整代碼樣例,請下載 http://www.cnblogs.com/jdneo/p/3512517.html 中的樣例代碼
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