Python實戰系列用于記錄實戰項目中的思路,代碼實現,出現的問題與解決方案以及可行的改進方向
本文為第2篇?C200行Python代碼實現2048
一、分析與函數設計
1.1 游戲玩法
2048這款游戲的玩法很簡單,每次可以選擇上下左右滑動,每滑動一次,所有的數字方塊都會往滑動的方向靠攏,系統也會在空白的地方亂數出現一個數字方塊,相同數字的方塊在靠攏、相撞時會相加。(介紹來自百度百科)
1.2 函數設計
- _init _() 初始化4*4游戲地圖,分數等游戲基本數據
- is_gameover() 判斷是否結束游戲
- rannumber() 玩家每次移動時在地圖上隨機生成2、4
- show() 在控制臺打印出4*4游戲地圖
- print_score() 在控制臺打印出當前分數
- up(), upmove() 上移
- down(), downmove() 下移
- left(), leftmove() 左移
- right(), rightmove() 右移
-
nextstep() 讀取玩家按鍵
二、代碼實現
注:IDE為Spyder,Python版本為3.6
# -*- coding: utf-8 -*-
"""
Created on Sat Sep 29 16:29:04 2018
@author: PastoralDog
"""
import random
class game2048(object):
def __init__(self):
self.score=0
self.number=[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]
self.move=0
seed=random.randint(0,15)
line=int(seed/4)
row=seed%4
self.number[line][row]=2
def is_gameover(self):
numbersum=0
for i in range(4):
for j in range(4):
if (self.number[i][j]!=0):
numbersum+=1
if(numbersum!=16): return False
for i in range(4):
for j in range(3):
if(self.number[i][j+1]==self.number[i][j]): return False
for i in range(3):
for j in range(4):
if(self.number[i+1][j]==self.number[i][j]): return False
print("游戲結束")
print("您的得分為:"+str(self.score))
self.__init__()
return True
def rannumber(self):
rannumber=random.randint(1,10)
if(rannumber<=8): rannumber=2
else: rannumber=4
done=0
count=0
for i in range(4):
for j in range(4):
if(self.number[i][j]==0):
count+=1
while(done==0 and count!=0):
ranplace=random.randint(0,15)
line=int(ranplace/4)
row=ranplace%4
if(self.number[line][row]==0):
done=1
self.number[line][row]=rannumber
def show(self):
print(self.number[0])
print(self.number[1])
print(self.number[2])
print(self.number[3])
def print_score(self):
print("得分:"+str(self.score))
def upmove(self):
for i in range(1,4):
for j in range(4):
temp=i
while(temp>=1 and self.number[temp-1][j]==0):
box=self.number[temp-1][j]
self.number[temp-1][j]=self.number[temp][j]
self.number[temp][j]=box
if(self.number[temp][j]!=0):self.move=1
temp-=1
def up(self):
self.upmove()
for i in range(1,4):
for j in range(4):
if(self.number[i-1][j]==self.number[i][j]):
if(self.number[i-1][j]!=2048):
self.score+=self.number[i][j]
self.number[i][j]=0
self.number[i-1][j]=2*self.number[i-1][j]
self.upmove()
if(self.move!=0):self.rannumber()
self.move=0
self.show()
self.is_gameover()
self.print_score()
def downmove(self):
for i in range(2,-1,-1):
for j in range(4):
temp=i
while(temp<=2 and self.number[temp+1][j]==0 ):
box=self.number[temp+1][j]
self.number[temp+1][j]=self.number[temp][j]
self.number[temp][j]=box
if(self.number[temp+1][j]!=0):self.move=1
temp+=1
def down(self):
self.downmove()
for i in range(2,-1,-1):
for j in range(4):
if(self.number[i+1][j]==self.number[i][j]):
if(self.number[i+1][j]!=2048):
self.score+=self.number[i][j]
self.number[i][j]=0
self.number[i+1][j]=2*self.number[i+1][j]
self.downmove()
if(self.move!=0):self.rannumber()
self.move=0
self.show()
self.is_gameover()
self.print_score()
def leftmove(self):
for i in range(4):
for j in range(1,4):
temp=j
while(temp>=1 and self.number[i][temp-1]==0 ):
box=self.number[i][temp-1]
self.number[i][temp-1]=self.number[i][temp]
self.number[i][temp]=box
if(self.number[i][temp-1]!=0):self.move=1
temp-=1
def left(self):
self.leftmove()
for i in range(4):
for j in range(0,3):
if(self.number[i][j+1]==self.number[i][j]):
if(self.number[i][j+1]!=2048):
self.score+=self.number[i][j]
self.number[i][j+1]=0
self.number[i][j]=2*self.number[i][j]
self.leftmove()
if(self.move!=0):self.rannumber()
self.move=0
self.show()
self.is_gameover()
self.print_score()
def rightmove(self):
for i in range(4):
for j in range(2,-1,-1):
temp=j
while(temp<=2 and self.number[i][temp+1]==0 ):
box=self.number[i][temp+1]
self.number[i][temp+1]=self.number[i][temp]
self.number[i][temp]=box
self.move=1
temp+=1
def right(self):
self.rightmove()
for i in range(4):
for j in range(2,-1,-1):
if(self.number[i][j+1]==self.number[i][j]):
if(self.number[i][j+1]!=2048):
self.score+=self.number[i][j]
self.number[i][j]=0
self.number[i][j+1]=2*self.number[i][j+1]
self.rightmove()
if(self.move!=0):self.rannumber()
self.move=0
self.show()
self.is_gameover()
self.print_score()
def nextstep(self,step):
if(step=='w'): self.up()
elif(step=='s'): self.down()
elif(step=='a'): self.left()
elif(step=='d'): self.right()
else: pass
if __name__ == '__main__':
game=game2048()
game.show()
while(True):
step=input()
if(step=='b'):break
game.nextstep(step)
三、問題與解決方案
1.地圖的儲存與表示:目前沒有界面設計,因此就用二維數組直接儲存與表示
2.數組越界:調試代碼中遇到過五六次,除了牢記要邊緣檢測外, and 語句左右條件順序也要有講究。
例:
while(temp<=2 and self.number[temp+1][j]==0 )
注:self.number為4*4的二維數組
當
temp=3
時,語句在
temp<=2
被阻塞,不會執行
self.number[temp+1][j]==0
,此時沒有問題;
若語句改為
while(self.number[temp+1][j]==0 and temp<=2),
先執行
self.number[temp+1][j]==0
,此時編譯器報錯數組越界
四、可行的改進方向
1.添加可視化界面,可考慮Tkinter,QT等
2.拓展游戲地圖大小為N x N
本人水平有限,歡迎大家提出問題與建議。
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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