效果展示
規(guī)則介紹
基于二維元胞自動(dòng)機(jī)的生命游戲可視化實(shí)現(xiàn)
規(guī)則:藍(lán)色方塊代表生命
- 有顏色的方塊代表生命,無(wú)顏色的方塊代表死亡
-
一個(gè)細(xì)胞周圍有八個(gè)細(xì)胞,對(duì)于一個(gè)活細(xì)胞來(lái)說(shuō),如果它周圍的八個(gè)細(xì)胞中:
如果只有一個(gè)或沒(méi)有一個(gè)是活的,那這個(gè)細(xì)胞就會(huì)死亡
如果其中兩個(gè)或者三個(gè)細(xì)胞是活的,那這個(gè)細(xì)胞就能維持生命
如果超過(guò)3個(gè)細(xì)胞是活著的,那這個(gè)細(xì)胞就會(huì)因?yàn)檫^(guò)于擁擠而死亡 - 對(duì)于一個(gè)死細(xì)胞來(lái)說(shuō),如果這個(gè)細(xì)胞周圍如果有三個(gè)細(xì)胞存活,該將獲得新生。
附:所有規(guī)則都可以修改,種群初始密度也可以修改。本實(shí)驗(yàn)采用初始化人口隨機(jī)分布,也可以自定義初始化人口分布以及網(wǎng)格大小得到滑翔機(jī),播種機(jī)等復(fù)雜美觀圖形。
源碼
''' demoName:life simulation game principle: cellular automata (two dimensional) the rule of the game : 1. colored cell represents life, uncolored cell represents death 2. a cell has eight cells around it, to a live cell: 2.1 if only one or none of them are live, the cell will die 2.2 if two or three of them are live, the cell will sustain life 2.4 if more than three of them are live, the cell will die 3. to a dead cell, if there are three alive around it ,the cell will gain life '''
import
pygame
import
sys
import
math
import
random
import
copy
pygame
.
init
(
)
chess_number
=
60
# 設(shè)置棋盤大小
LIVEDENSITY
=
0.3
#生命密度
TICK
=
10
#幀數(shù)
BG
=
(
20
,
20
,
20
)
#背景色
LINECOLOR
=
(
52
,
53
,
46
)
#網(wǎng)格色
LIFECOLOR
=
(
31
,
97
,
189
)
#活細(xì)胞的顏色
CELL_LENGTH
=
int
(
600
/
chess_number
)
#每個(gè)格子的像素大小
LINE_WIDTH
=
4
#線的寬度
START_POSX
=
50
START_POSY
=
50
#239,60,57 紅色 79,167,47綠色 188,69,229 紫色
#224,90,9 橙色 252,61,63大紅
#188,69,229 紫色 239,60,57 紅
#39,202,149 天綠 31,97,189藍(lán)色 22,178,243 天藍(lán)
# 設(shè)置背景框大小
size
=
width
,
height
=
2
*
START_POSX
+
chess_number
*
CELL_LENGTH
,
2
*
START_POSY
+
chess_number
*
CELL_LENGTH
# 設(shè)置幀率,返回clock 類
clock
=
pygame
.
time
.
Clock
(
)
screen
=
pygame
.
display
.
set_mode
(
size
)
pygame
.
display
.
set_caption
(
"Accelerator made"
)
#畫
def
draw
(
livcell
)
:
''' 進(jìn)行一次繪畫操作,可以理解為進(jìn)行一幀操作所更新的畫面 param:操作前活細(xì)胞圖 return:操作后活細(xì)胞圖 '''
for
i
in
range
(
chess_number
+
1
)
:
pygame
.
draw
.
line
(
screen
,
LINECOLOR
,
(
START_POSX
,
START_POSY
+
i
*
CELL_LENGTH
)
,
(
START_POSX
+
chess_number
*
CELL_LENGTH
,
START_POSY
+
i
*
CELL_LENGTH
)
,
LINE_WIDTH
)
#橫線
pygame
.
draw
.
line
(
screen
,
LINECOLOR
,
(
START_POSX
+
i
*
CELL_LENGTH
,
START_POSY
)
,
(
START_POSX
+
i
*
CELL_LENGTH
,
START_POSY
+
chess_number
*
CELL_LENGTH
)
,
LINE_WIDTH
)
#豎線#
#畫活細(xì)胞
livcell
=
rule
(
livcell
)
print
(
'drawnew'
,
livcell
)
return
livcell
def
drawcell
(
i
,
j
,
cellkind
)
:
''' 畫出一個(gè)具體的方塊 param:行,列,方塊顏色種類 '''
pygame
.
draw
.
rect
(
screen
,
cellkind
,
[
START_POSX
+
CELL_LENGTH
*
j
+
(
LINE_WIDTH
-
1
)
,
START_POSY
+
CELL_LENGTH
*
i
+
(
LINE_WIDTH
-
1
)
,
CELL_LENGTH
-
LINE_WIDTH
,
CELL_LENGTH
-
LINE_WIDTH
]
,
0
)
#終點(diǎn). Rect(left,top,width,height)
def
creatlife
(
density
)
:
''' 在初始狀態(tài)下創(chuàng)造生命 param:所要求生成生命細(xì)胞的密度 return:初始生命細(xì)胞的位置圖 '''
livcell
=
[
[
0
]
*
chess_number
for
i
in
range
(
chess_number
)
]
for
i
in
range
(
chess_number
)
:
for
j
in
range
(
chess_number
)
:
pwall
=
random
.
random
(
)
if
pwall
<
density
:
livcell
[
i
]
[
j
]
=
1
return
livcell
def
neighborcell
(
pos
)
:
''' 獲得一個(gè)細(xì)胞周圍的細(xì)胞位置,并且存入數(shù)組 param:細(xì)胞的位置 return:這個(gè)細(xì)胞所有的鄰居細(xì)胞 '''
neighborList
=
[
]
x
=
pos
[
0
]
y
=
pos
[
1
]
neighborList
=
[
[
x
-
1
,
y
-
1
]
,
[
x
-
1
,
y
]
,
[
x
-
1
,
y
+
1
]
,
[
x
,
y
-
1
]
,
[
x
,
y
+
1
]
,
[
x
+
1
,
y
-
1
]
,
[
x
+
1
,
y
]
,
[
x
+
1
,
y
+
1
]
]
realnList
=
copy
.
deepcopy
(
neighborList
)
for
i
in
neighborList
:
if
i
[
0
]
<
0
or
i
[
0
]
>
chess_number
-
1
or
i
[
1
]
<
0
or
i
[
1
]
>
chess_number
-
1
:
realnList
.
remove
(
i
)
return
realnList
def
rule
(
livcell
)
:
''' 制定生命游戲的游戲規(guī)則 param:一次操作前所有活著細(xì)胞的位置 return:一次操作后所有活著細(xì)胞的位置 '''
newlivcell
=
copy
.
deepcopy
(
livcell
)
print
(
'livcell'
,
livcell
)
for
i
in
range
(
chess_number
)
:
for
j
in
range
(
chess_number
)
:
if
livcell
[
i
]
[
j
]
==
1
:
drawcell
(
i
,
j
,
LIFECOLOR
)
alive
=
0
for
cell
in
neighborcell
(
[
i
,
j
]
)
:
if
livcell
[
cell
[
0
]
]
[
cell
[
1
]
]
==
1
:
alive
+=
1
if
alive
==
0
or
alive
==
1
:
newlivcell
[
i
]
[
j
]
=
0
elif
alive
==
2
or
alive
==
3
:
newlivcell
[
i
]
[
j
]
=
1
else
:
newlivcell
[
i
]
[
j
]
=
0
else
:
alive
=
0
for
cell
in
neighborcell
(
[
i
,
j
]
)
:
if
livcell
[
cell
[
0
]
]
[
cell
[
1
]
]
==
1
:
alive
+=
1
if
alive
==
3
:
newlivcell
[
i
]
[
j
]
=
1
return
newlivcell
def
main
(
)
:
livcell
=
creatlife
(
LIVEDENSITY
)
while
True
:
for
event
in
pygame
.
event
.
get
(
)
:
# 查找關(guān)閉窗口事件
if
event
.
type
==
pygame
.
QUIT
:
sys
.
exit
(
)
# 填充背景色
screen
.
fill
(
BG
)
livcell
=
draw
(
livcell
)
# 刷新圖s
pygame
.
display
.
flip
(
)
clock
.
tick
(
TICK
)
if
__name__
==
"__main__"
:
main
(
)
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