?
Using the flash.display.Loader class in AS3, you can load in external image files to display in flash. The loader class supports loading in JPG, SWF, PNG, or GIF file types. The Loader class sounds more like a loading manager that watches load progress, rather than a display object. Fact is, the Loader is treated as a DisplayObject , so when it’s ready you just add it to the stage. Pretty simple, so let’s get started!
?
?
First, you will need to create an instance of the loader class and add a couple event listeners to it. One to watch load progress, and one to watch for when the loading is complete.
?
?
var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoaderProgress); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);?
You’ll notice that I’m not adding the event listener to the loader instance (myLoader), but instead adding them to a property of myLoader called contentLoaderInfo . The Loader class has a special property that controls all the loading events. This property is an instance of the LoaderInfo class, so we will listen to it for events, rather than our Loader instance.
?
Next, we will call the Loader.load() method to initiate the loading sequence. You will need to create a new variable that will be an instance of the URLRequest class. This new variable will be passed to the load() method.
?
var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderReady); var fileRequest:URLRequest = new URLRequest("myImage.jpg"); myLoader.load(fileRequest);?
Ok, so that’s pretty much it. All that is left is to create our callback methods for each of our eventListeners. Our final code should look like this:
?
var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderReady); var fileRequest:URLRequest = new URLRequest("myImage.jpg"); myLoader.load(fileRequest); public function onProgressStatus(e:ProgressEvent) { // this is where progress will be monitored trace(e.bytesLoaded, e.bytesTotal); } public function onLoaderReady(e:Event) { // the image is now loaded, so let's add it to the display tree! addChild(myLoader); }?
?
?
詳細(xì)請(qǐng)看
http://www.republicofcode.com/tutorials/flash/as3loader/
?
?
?
更多文章、技術(shù)交流、商務(wù)合作、聯(lián)系博主
微信掃碼或搜索:z360901061

微信掃一掃加我為好友
QQ號(hào)聯(lián)系: 360901061
您的支持是博主寫作最大的動(dòng)力,如果您喜歡我的文章,感覺(jué)我的文章對(duì)您有幫助,請(qǐng)用微信掃描下面二維碼支持博主2元、5元、10元、20元等您想捐的金額吧,狠狠點(diǎn)擊下面給點(diǎn)支持吧,站長(zhǎng)非常感激您!手機(jī)微信長(zhǎng)按不能支付解決辦法:請(qǐng)將微信支付二維碼保存到相冊(cè),切換到微信,然后點(diǎn)擊微信右上角掃一掃功能,選擇支付二維碼完成支付。
【本文對(duì)您有幫助就好】元
