創(chuàng)建者模式主要是為了所謂的高聚合,解耦合,遇到多種配件于一身的情況的時(shí)候,放在實(shí)體類里面不合適,放在工廠類也不合適,所以就添加了一個(gè)創(chuàng)建者類,專門對相應(yīng)的零件進(jìn)行組裝,如同汽車了N中配件,同時(shí)要是各種配件互相聯(lián)系的話也在這個(gè)Builder里面一并做了。
明天準(zhǔn)備去爬山,這個(gè)原理圖就再補(bǔ)上吧:
今天把uml補(bǔ)上了,不過對于uml初學(xué)的我就亂亂的先隨便畫一個(gè)吧,等以后慢慢入門了在斟酌里面的錯(cuò)誤和細(xì)節(jié):
下面是我自己攢出來的例子(回來的時(shí)候著急,把書忘教室了,不知道書上怎么寫的,不過明顯記得一處錯(cuò)誤,構(gòu)造器也加上了一個(gè)void),為了在Builder里面優(yōu)化一下,用了一下反射,這樣就可以直接通過多態(tài)來實(shí)現(xiàn)對于派生類中的實(shí)體類進(jìn)行初始化并且操作了,簡單的實(shí)現(xiàn)電腦的組裝:通過工廠類實(shí)例化Computer的父類指向子類的實(shí)例,然后在Builder里面添加一個(gè)工廠類的私有變量,通過構(gòu)造器把要穿件的Computer實(shí)例傳入Builder,然后對其進(jìn)行解析,反射得到路徑,對其派生類里面的方法進(jìn)行反射得到相應(yīng)的配件的集成,轉(zhuǎn)配完成。少說多做:
package com.designpattern.builder;
public interface Mouse {
public void add();
}
package com.designpattern.builder;
public interface Monitor {
public void add();
}
package com.designpattern.builder;
public interface Keyboard {
public void add();
}
package com.designpattern.builder;
public interface Displayer {
public void add();
}
package com.designpattern.builder;
public interface Factory {
public Computer buildComputer();
}
package com.designpattern.builder;
public interface Computer {
public void add();
}
package com.designpattern.builder;
public class AcerMouse implements Mouse {
@Override
public void add() {
System.out.println("add AcerMouse");
}
}
package com.designpattern.builder;
public class AcerMonitor implements Monitor {
@Override
public void add() {
System.out.println("add AcerMonitor");
}
}
package com.designpattern.builder;
public class AcerKeyboard implements Keyboard {
@Override
public void add() {
System.out.println("add AcerKeyboard");
}
}
package com.designpattern.builder;
public class AcerDisplayer implements Displayer {
@Override
public void add() {
System.out.println("add AcerDisplayer");
}
}
package com.designpattern.builder;
public class AcerFactory implements Factory {
@Override
public Computer buildComputer() {
return new Acer();
}
}
package com.designpattern.builder;
public class Acer implements Computer {
@Override
public void add() {
System.out.println("builder Acer");
}
}
package com.designpattern.builder;
import java.lang.reflect.Method;
public class Builder {
private Factory factory;
public Builder(Factory factory) {
this.factory = factory;
}
public void builder() throws Exception {
factory.buildComputer().add();
String computer = factory.getClass().toString();
computer = computer.substring(6, computer.length() - 7);
// build Mouse
Class c = Class.forName(computer + "Mouse");
Mouse mouse = (Mouse) c.newInstance();
Method method = c.getMethod("add", null);
method.invoke(mouse, null);
// build Keyboard
c = Class.forName(computer + "Keyboard");
Keyboard keyboard = (Keyboard) c.newInstance();
method = c.getMethod("add", null);
method.invoke(keyboard, null);
// build Displayer
c = Class.forName(computer + "Displayer");
Displayer displayer = (Displayer) c.newInstance();
method = c.getMethod("add", null);
method.invoke(displayer, null);
// build Monitor
c = Class.forName(computer + "Monitor");
Monitor monitor = (Monitor) c.newInstance();
method = c.getMethod("add", null);
method.invoke(monitor, null);
System.out.println("build complete");
}
}
package com.designpattern.builder;
public class Client {
public static void main(String[] args) {
try {
new Builder(new AcerFactory()).builder();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
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