創(chuàng)建者模式主要是為了所謂的高聚合,解耦合,遇到多種配件于一身的情況的時(shí)候,放在實(shí)體類里面不合適,放在工廠類也不合適,所以就添加了一個(gè)創(chuàng)建者類,專門對相應(yīng)的零件進(jìn)行組裝,如同汽車了N中配件,同時(shí)要是各種配件互相聯(lián)系的話也在這個(gè)Builder里面一并做了。
明天準(zhǔn)備去爬山,這個(gè)原理圖就再補(bǔ)上吧:
今天把uml補(bǔ)上了,不過對于uml初學(xué)的我就亂亂的先隨便畫一個(gè)吧,等以后慢慢入門了在斟酌里面的錯(cuò)誤和細(xì)節(jié):
下面是我自己攢出來的例子(回來的時(shí)候著急,把書忘教室了,不知道書上怎么寫的,不過明顯記得一處錯(cuò)誤,構(gòu)造器也加上了一個(gè)void),為了在Builder里面優(yōu)化一下,用了一下反射,這樣就可以直接通過多態(tài)來實(shí)現(xiàn)對于派生類中的實(shí)體類進(jìn)行初始化并且操作了,簡單的實(shí)現(xiàn)電腦的組裝:通過工廠類實(shí)例化Computer的父類指向子類的實(shí)例,然后在Builder里面添加一個(gè)工廠類的私有變量,通過構(gòu)造器把要穿件的Computer實(shí)例傳入Builder,然后對其進(jìn)行解析,反射得到路徑,對其派生類里面的方法進(jìn)行反射得到相應(yīng)的配件的集成,轉(zhuǎn)配完成。少說多做:
package com.designpattern.builder; public interface Mouse { public void add(); }
package com.designpattern.builder; public interface Monitor { public void add(); }
package com.designpattern.builder; public interface Keyboard { public void add(); }
package com.designpattern.builder; public interface Displayer { public void add(); }
package com.designpattern.builder; public interface Factory { public Computer buildComputer(); }
package com.designpattern.builder; public interface Computer { public void add(); }
package com.designpattern.builder; public class AcerMouse implements Mouse { @Override public void add() { System.out.println("add AcerMouse"); } }
package com.designpattern.builder; public class AcerMonitor implements Monitor { @Override public void add() { System.out.println("add AcerMonitor"); } }
package com.designpattern.builder; public class AcerKeyboard implements Keyboard { @Override public void add() { System.out.println("add AcerKeyboard"); } }
package com.designpattern.builder; public class AcerDisplayer implements Displayer { @Override public void add() { System.out.println("add AcerDisplayer"); } }
package com.designpattern.builder; public class AcerFactory implements Factory { @Override public Computer buildComputer() { return new Acer(); } }
package com.designpattern.builder; public class Acer implements Computer { @Override public void add() { System.out.println("builder Acer"); } }
package com.designpattern.builder; import java.lang.reflect.Method; public class Builder { private Factory factory; public Builder(Factory factory) { this.factory = factory; } public void builder() throws Exception { factory.buildComputer().add(); String computer = factory.getClass().toString(); computer = computer.substring(6, computer.length() - 7); // build Mouse Class c = Class.forName(computer + "Mouse"); Mouse mouse = (Mouse) c.newInstance(); Method method = c.getMethod("add", null); method.invoke(mouse, null); // build Keyboard c = Class.forName(computer + "Keyboard"); Keyboard keyboard = (Keyboard) c.newInstance(); method = c.getMethod("add", null); method.invoke(keyboard, null); // build Displayer c = Class.forName(computer + "Displayer"); Displayer displayer = (Displayer) c.newInstance(); method = c.getMethod("add", null); method.invoke(displayer, null); // build Monitor c = Class.forName(computer + "Monitor"); Monitor monitor = (Monitor) c.newInstance(); method = c.getMethod("add", null); method.invoke(monitor, null); System.out.println("build complete"); } }
package com.designpattern.builder; public class Client { public static void main(String[] args) { try { new Builder(new AcerFactory()).builder(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } }
更多文章、技術(shù)交流、商務(wù)合作、聯(lián)系博主
微信掃碼或搜索:z360901061

微信掃一掃加我為好友
QQ號聯(lián)系: 360901061
您的支持是博主寫作最大的動(dòng)力,如果您喜歡我的文章,感覺我的文章對您有幫助,請用微信掃描下面二維碼支持博主2元、5元、10元、20元等您想捐的金額吧,狠狠點(diǎn)擊下面給點(diǎn)支持吧,站長非常感激您!手機(jī)微信長按不能支付解決辦法:請將微信支付二維碼保存到相冊,切換到微信,然后點(diǎn)擊微信右上角掃一掃功能,選擇支付二維碼完成支付。
【本文對您有幫助就好】元
